Brad - Devlog 02


Week 2 - Day 4 - 7 I started making statues that'd be used to decorate the scene. Starting with the bull I had finished it from start to finish before week 3.

Week 3 - Day 1 - 3 -I began working on the lion on Monday, finished the low poly version halfway through Tuesday then I spent the rest of the night and Wednesday doing the high poly.

Week 3 - Day 4 - 6 After completing the lion I reused an old asset that I'd made months before. Using the Z-Sphere rig in ZBrush tweaked it to grab around the marble podium. On Friday I extruded along a curve to get the snake body to wrap around the hand and podium, the only thing needed to be done was the UV before creating the high poly.

Week 4 - Day 1 - I spent the start of this week with Lorne figuring out the measurements of the map and art reference for the hallway parts.

Week 4 - Day 2 - This day I made low poly versions of the ramp, hallway straight, hallway corner and edges to be then exported to ZBrush to create the high poly.

Week 4 - Day 3 - 5 I'd spent these two days working on the multiple high poly versions of the hallway parts so there'd be multiple choices and ways to reuse them.

Week 4 - Day 6 - 7 After realizing that the way I've been working on these parts didn't work the way I wanted it to because of texture warping and bad quality textures I then began using this process.

 I no longer tried to put everything on one asset sheet and I'd start the same way with a low poly version in Maya that I could then subdivide in ZBrush and create the high poly version that I'd use for baking the textures onto. Once I'd bade the high poly I'd also export a new low poly version that'd have roughly 5k poly's to then UV and use to texture onto, then I'd also duplicate it and see how many edges I could delete to then use it in the game without warping the textures. This worked really well after I got used to the process and file management sorted to help the process move quicker.

Week 5 - Day 1 - 3 - I began working on the unbroken doorway. On Tuesday I started working on it in ZBrush then finished texturing on Wednesday.

Week 5 - Day 4 - 7 - I started working on the broken doorway on Thursday in Maya then started in ZBrush on Saturday. I finished the high poly version in the afternoon then made the low poly version with textures later in the night.

On week six I finished off the starting podium of the snake.

Get Servant to the Serpent

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