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Devlog
Lorne - Devlog 07
July 03, 2021
by
Hawaiian_Noises
I’ve started working on some of the art assets because I was ahead with my programming, I wanted a change of pace, and I knew who I wanted the visuals of the game to look and if I made some myself I...
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Lorne - Devlog 08
July 03, 2021
by
Hawaiian_Noises
During the last week and a half I set up the inventory system and hooked up the UI so that menus and stuff worked. Yvie had created lots of nice UI art so everything was in place and I just needed to...
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Lorne - Devlog 06
June 28, 2021
by
Hawaiian_Noises
Now that the more advanced puzzle connection system is working I have built a puzzle for each level and set up the links between levels properly so that we can playtest a basic version of the game. A...
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Lorne - Devlog 05
June 28, 2021
by
Hawaiian_Noises
Improving the puzzles so that they can go up walls and round corners is a lot more complicated than I thought it would be. The way that puzzle pieces find new connections and transmit the ‘current...
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Lorne - Devlog 04
June 28, 2021
by
Hawaiian_Noises
I’ve come up with the idea of having puzzle tiles that are ‘magnetic’. In the last devlog I was saying how I needed puzzle pieces that can be moved and placed where the player wants and this new...
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Brad - Devlog 03
May 02, 2021
by
Brad Lemon
Week Seven I started, finished and implemented the door on Monday On Tuesday I fixed up the tiles and statues textures and made icons for the end podiums so the player knows where each snake takes the...
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Brad - Devlog 02
May 02, 2021
by
Brad Lemon
Week 2 - Day 4 - 7 I started making statues that'd be used to decorate the scene. Starting with the bull I had finished it from start to finish before week 3. Week 3 - Day 1 - 3 - I began working on t...
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Brad - Devlog 01
May 02, 2021
by
Brad Lemon
Week 1 - Day 1 - We started sorting out the Trello board and planning roles within the team. Week 1 - Day 2 - I got straight into moodboards and concepting tiles by looking at Frank Lloyd Wright and M...
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Kelvin - Devlog 08
April 26, 2021
by
NerzaArtz
Week 08 12 - 18 Apr For the final week of this game I mainly focused on the final stages of marketing with creating an opening sequence for the game as well, This was used for the game-play action tra...
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Kelvin - Devlog 07
April 26, 2021
by
NerzaArtz
Week 07 05 - 11 Apr This week consisted of fixing up any broken assets, textures and audio that needed fixing. There was a walking audio file that needed altering so I went to the original audio file...
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Kelvin - Devlog 06
April 26, 2021
by
NerzaArtz
Week 06 29 Mar - 04 Apr For this week I was re-creating all of the pillars again just due to the model and things not working out well for the textures. So Lorne got me to redo the pillars which I was...
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Kelvin - Devlog 05
April 26, 2021
by
NerzaArtz
Week 05 22 - 28 Mar This week was a bit of a tricky one for me because I had a resubmission that I needed to complete because it was insanely overdue unfortunately. So I spent all of this week on that...
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Kelvin - Devlog 04
April 26, 2021
by
NerzaArtz
Week 04 15 - 21 Mar This week I started by writing up my development blog for the week 3 because I like the weekly recap style of my dev blog, this went on for about 2 days and once I had finished I a...
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Kelvin - Devlog 03
April 26, 2021
by
NerzaArtz
Week 03 08 - 14 Mar I started off this week by exporting all of assets needed to go into zbrush for a touch up, I went on with this week just zbrushing the models and exporting them then baking the hi...
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Kelvin - Devlog 02
April 26, 2021
by
NerzaArtz
Week 02 01 - 07 Mar After creating the terrain I began working on some art assets for the game, I started with the pillars that are needed, I first started on researching and talking to my teammates a...
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Kelvin - Devlog 01
April 26, 2021
by
NerzaArtz
Week 01 22 - 28 Feb To start off this week we begun by coming up with an idea for a puzzle game, We looked at other puzzle games with how they functioned and the art style given to them. We liked Idea...
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Lorne -Devlog 03
April 26, 2021
by
Hawaiian_Noises
I started working on the main puzzle that the player needs to complete to progress to the next level. It's set up on a basic grid and can connect to all levels but will be changed for the final game,...
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Lorne -Devlog 02
April 25, 2021
by
Hawaiian_Noises
The game had a basic art style and a unique central mechanic and it was enough for me to build a simple prototype to test how it felt to walk around in the game and have the environment change while y...
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Lorne - Devlog 01
April 25, 2021
by
Hawaiian_Noises
The first week was spent planning out the concept for the game. The main idea came from browsing the Unity API. There is a feature in Unity called "Load Scene Additive", it lets you load more than one...
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