Kelvin - Devlog 03


Week 03

08 - 14 Mar

I started off this week by exporting all of assets needed to go into zbrush for a touch up, I went on with this week just zbrushing the models and exporting them then baking the high poly to the low poly just to see how things looked once baked.

The first models exported out of zbrush weren’t the best because they had all sorts of tears and visual glitches around the mesh itself, but I kept going back into zbrush and fixing the mesh till I had it just right, so most of this week was just out of zbrush to substance then back into zbrush for touch ups.

I conversed with Lorne to see if the style I was giving the pillars were something that he like and was going to use, He had a few changes that needed to be made to the pillars like rounding out the edges to the cracks and broken area to hide the polys that could be seen if not dealt with.

So to fix it I used the polish and noise brushes in zbrush, I smoothed out that area of the cracks to get rid of the polys and then I used the noise brush to add rubble, cracks and just general deterioration to those areas.

I continued working in zbrush with the pillars to get them finished and textured so I can move onto more stuff, My workflow started to get hindered when outside of course stuff got in the way so I needed to find a solution to that problem so I can make sure I get everything done when its required, I went the next few days making sure I get to class on time and manage my time wisely, and surely enough everything worked out and I was able to work on everything the time it needed it.

I finished zbrushing the models on Saturday and worked on the texturing of them over that weekend and Monday, Brad created a sand smart material to use on all of the models that need it, he sent that to me over the weekend and I just spent my time importing, baking, texturing then exporting to unity, and that brings me to when I was in unity I was creating materials and linking each texture to its designed location in the materials drop down, I tested each material on its designated pillar and use the naming conventions correctly.

Get Servant to the Serpent